← Back to The Alchemist's Tome
This pale white liquid is tasteless and moves like water. A creature subjected to Pale Tincture must make a DC 16 Constitution save. On a fail they take 1d6 Poison damage and have the Poisoned condition. The creature repeats the save every 24 hours, taking a further 1d6 Poison damage on each failed save. The damage the poison deals cannot be healed by any means while the creature remains Poisoned. After 7 successful saves against the Poison, the creature is no longer poisoned. Ingested