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A flask of shining red liquid. It is constantly mixing itself around and erupting within the flask, and feels warm to the touch. When you take the attack action, you can replace one of your attacks with throwing a flask of Alchemist's Fire. Target one creature or object you can see within 20 ft. The target must succeed a Dexterity save of DC 8+your dexterity modifier+your proficiency bonus, or take 1d4 Fire damage.